Pokemon Sword and Shield’s Isle of Armor DLC confirms older Pokemon will be added via DLC

People Keep Buying The Wrong Pokémon Sword And Shield DLC ...

In response to the controversy around Sword and Shield not including all the Pokemon from past Gens, The Pokemon Company responded to the since justified anger saying they knew it would be a controversial decision for main series Pokemon games and they stand by it. They said moving forward, they plan to release games without all 893 Pokemon moving forward basically to release games faster first and to not have to render all 893 Pokemon per game second.

Then, the Expansion Pass was introduced. The fact that the first two major DLC Content–Isle of Armor and The Crown Tundra–were used to patch in MASSIVE amounts of Pokemon from past Gens into Sword and Shield begs an obvious question: If this will be the new release model, does The Pokemon Company actually think they’ll be able to do this again? Because logic dicates the obvious answer is hell no.

I saw this coming as soon as the Expansion Pass was first announced. While it’s true I don’t currently own a Switch, I’m so glad I decided to pass on ever getting Sword and Shield entirely. I refuse to buy an incomplete game just to pay an additional $30 to get what should have been in it from the beginning. If Nintendo releases a Definitive Version of Sword/Shield with all the DLC included in a year or two, I’ll buy that though. Given they never did for the 3DS and Wii U games with DLC, I’m not holding my breath though.

All I can think is what a damned shame The Pokemon Company is going this route. I retired from Pokemon after the 4th Gen and skipped the entirety of the 5th Gen games when they were current–most consider it the best Gen in the series even now–but I came back for the 6th and 7th Gens. I did go back and play the 5th Gen games later and still own them now though. I won’t do that with the 8th Gen games. I won’t condone that and I feel buying the games is an endorsement of this new model they’re trying with Sword and Shield. If no new Pokemon were added, that wold be different. It’s a fair bet at this point that the rest of the older Pokemon will be added via paid DLC though.

 

 

 

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Ok so I tested positive for COVID-19

I figure I break the news from now.

I was feeling sick for most of the week. I spoke to my doctor Friday morning and he asked me to come in to be tested. I got the test this morning and it came back positive.

Time for some Q&A ^_^

 

Q. What was getting tested like?
A. Very quick. The doctor swabbed the back of my throat. Only took a moment to get a culture. It was uncomfortable for me but not because of the process itself. I get muscle cramps in my jaw and neck when I open my mouth really wide. Had I known, I would have done it in advance.

 

Q. How long will you be self-quarantined?
A. My doctor said I likely had it for at least a week prior to being tested. So, I was told to self-quarantine for another 7 days while my family must self-quarantine for 14 days. I plan to self-quarantine for 14 days personally to be safe though.

 

Q. How did you get it or how do you think you got it?
A. My mother and I both believe I got it from another member of the household who was sick the week before. My doctor said it’s likely everyone else in the house is COVID-19 Positive though as of right now, I am the only one who got tested and had it confirmed.

 

Q. How will you handle daily needs?
A. I live in a house with 3 bathrooms. I will use one and my other family members will use the others. As for food, I have a mini fridge. A family member will bring meals to my bedroom door for me. I also have my medications in my room already.

 

Q. How are you feeling now?
A. A lot better than I did two days ago physically. I had trouble breathing most of Thursday starting in the afternoon, Things got so bad, I had to go to a pharmacy to get a new rescue inhaler since I have asthma. That helped get me through the night. It’s what led to me getting tested Friday.

 

…Ok, I think that covers everything worth talking about for now. I plan to provide updates over on my main blog regarding my health so free free to subscibe to it if you haven’t already.

I do not anticipate my updates to this blog will be severely impacted.

 

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Review: Plague Inc. (iOS, Android, Steam and Nintendo Switch)

 

Image result for Plague Inc

 

The game’s creators recently commented again that they always see an uptick in sales when a real life epidemic outbreak happens. COVID-19, also called the Corona Virus is no different. The name of the UK studio that made Plague Inc is quite interesting to say the least: Ndemic Creations. I’m not kidding either. The game was originally released back in 2012 on mobile platforms and Steam though recently, it was released on the Nintendo Switch. Yours truly got the game on my iPad a few months back.

It’s worth noting this strategy game has been commended by the World Health Organization despite the controversial nature of it. It was commended because simply by playing the game normally, you learn how a disease can evolve and spread over time. You are a new disease that must try to infect and wipe out all of humanity before a cure can be researched. You have complete control in how the disease evolves, spreads and certain other things over time.

 

Image result for Plague Inc

These are the seven main disease types. Every type you can think of falls under the first 5 on this list. The last two are obviously straight out of sci-fi though it’s no secret several developed nations have their own stock of Biological Weapons. With all of them, you have full control of how your disease evolves on an unsuspecting world.

Bacteria is the easiest to spread quickly. Viruses periodically mutate on their own, making them unpredicatable and dangerous. Fungi take a lot of effort to spread. Prions and Parasites take a while to be identified. The Nano Virus is prettymuch unstoppable once you disable the kill switch regardless of difficulty. The Bio Weapon’s Lethality needs to be suppressed early on to allow time for it to spread across the world.

 

 

Image result for Plague Inc Special Plagues

These are four Special Plagues added to the game after its release. This pic was from before the fourth was was released but it’s out now.

  • Neurax Worm: This is quite a fun one because you can go about this at least 4 different ways. Do you enslave the world, make everyone worship you, turn everyone into homicidal maniacs or make the infected travel across the world?
  • Necroa Virus: In case the picture isn’t obvious, it’s The Zombie Apocalypse! This is a 2-part-plague: The Virus itself and then the rise of the living dead who want to feast on warm bodies. Once zombies begin to rise, you effectively render cure research meaningless! Remember that.
  • Simian Flu: As noted, it’s based on the Simian Flu that was a major plotpoint from the Dawn of the Planet of the Apes movie. In the movie, the Simian Flu played a pivotal role in Primates replacing Mankind as the dominant species. While Primates became smarter, humans became dumber and sicker.
  • Shadow Plague: What would happen if a vampire walked the earth? Play this scenario and find out! It took me several weeks to figure out how to properly play this one. You not only need to spread the Shadow Plague but you also need to avoid the army that arises to kill you.

 

…That’s it as of now. More scenarios pending of course.

Image result for plague inc victory screen

…Once the whole world is infected, all bets are off. Quickly activate fatal sympthoms if you were holding back to destabilize world governments and eventually stop cure research. Then you can focus on watching the end of mankind.

Unsurprisingly, island nations like Greenland and New Zealand can be hard to infect because of where they are unless you start in them. You also need to develop your disease to be drug resistant so it can spread in developed nations like the U.S., Australia and the UK. You can also mutate it to thrive in hot and cold climates as well.

 

Image result for Plague Inc Transmission Tree

This is the Transmission Tree for all standard and special plagues. The ones in the bottom left are related to blood. The ones on the right are air and water. The ones on the top left are animal. I would like to see mother to child transmission added. It’s well known some diseases can be passed from an infected pregnant woman to her unborn child so…yeah.

Image result for Plague Inc Symptoms tree

This determines how your disease affects those who are infected. The more scary and lethal you make your disease, the harder mankind will work to cure it. Here’s info on a few aside from the flavor text:

 

  • Hemophilia: A blood condition in which the blood does not clot, making even a flesh wound potentially dangerous.
  • Internal Hemorrhaging: When the blood vessels in the body rupture or break down, resulting in internal bleeding. You usually see this from injuries but there ae some illnesses that can cause this.
  • Systemic Infection: Multiple Organs and Tissues are affected by the pathogen and all but assures death.
  • Necrosis: Basically, rotting tissue. Common in those who have either suffered some kind of injury, frostbite, burns or severe blood loss.
  • Hemorrhagic Shock: The body shuts down due to severe blood loss. A bloof transfusion should be done to avoid deatth from blood loss.
  • Immune Suppression: The Immune System is weakened, making the infected far more suseptible to illness. Those who have had an organ transplant have weakened immune systems as do those who are HIV positive.
  • Pulmonary Fibrosis: Scarring of the lungs, usually from illness or injury causes uncontrollable coughing. Can be fatal.
  • Total Organ Failure: No Further explaination necessary. Once one organ system shuts down, it’s usually a domino effect to the others. Death is all but assured when the heart, brain or both cease function.
  • Insanity: No further explaination needed ^_^
  • Autophagia (Necroa Virus): Mental Disorder in which the subject compulsively bite or eat themselves, usually the fingers and skin. In many cases, they bite their fingers clean off.
  • Polyphagia (Necroa Virus): Compulsive hunger or binge eating, common in those with high blood pressure and diabetes.
  • Hypersalivation (Necroa Virus): Usually a sympthom of imminent vomiting, it lubricates the throat and mouth for what will be coming up.
  • Gastroenteritis (Necroa Virus): As the name implies, it’s a nasty stomach illness that causes frequent and sometimes violent vomiting.
  • Cytopathic Reanimation (Necroa Virus): In short, it turns the dead into zombies. Fictional condition based on scientific fact.
  • Anaerobic Resuscitation (Necroa Virus): In short, brain cells related to higher thinking and personality die in exchange for sharpening basic motor functions. Fictional condition based on scientific fact.

…Whew.

I had to look up some of those myself but I knew most of them out of my head. Most of these are serious medical illnesses but they could also be a sympthom of something else. That’s the thing to keep in mind.

 

Image result for Plague Inc Victory screen

As a reminder, you lose if the disease either burns itself out (kills all infected but some survive) or a cure research is completed but if you do the Necroa Virus, you can render cure research meaningless when you flip the switch on the Zombie Apocalypse. The Steam and Nintendo Switch versions come with everything unlocked but for the mobile versions, you can either play the game normally or pay to unlock everything.

 

Overall, I give this game a 10/10 and in fact I urge everyone to get it. It’s quite educational and interesting overall. Ndemic Creations actually did make a board game version of Plague Inc. Check it out online for more info.

 

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Retro Review: Sonic The Hedgehog 1 (1991, Sega Genesis)

Image result for Sonic The Hedgehog 1991 Special Stage

 

The game that started it all.

Originally released on the Sega Genesis/Master System back in 1991, the original Sonic The Hedgehog has been ported to later video game systems usually bundled with other Sega Titles. The 2007 remake Sonic The Hedgehog Genesis for the Game Boy Advance inluded Spin Dash, a series staple Sonic would get in Sonic 2.

Like his Nintendo counterpart and longtime rival Mario, Sonic’s design is unchanged even after the jump to 3D. The original game was what could be called a complete package: Full levels? Check. Annoying but engaging boss? Check. Special Stage with very specific access requirements? Check. A KILLER soundtrack the console would come to be known for? CHECK!

On that note. Only two video game soundtracks are more universally known than the Green Hill Zone’s track, both owned by Nintendo: World 1-1 from Super Mario Bros. (#2) and The Overworld Theme from The Legend of Zelda (#1).

Image result for Sonic The Hedgehog 1991 poster

…Man, oh man.

The first Sonic The Hedgehog game was and is considered one of the most complete games ever released at the time. Not too hard but not too easy either. It was somewhere in the middle compared to its three sequels which were considered easy (Sonic 2), hard (Sonic 3) and very hard (Sonic & Knuckles).

One big aspect of the game that set it apart from the Mario games at the time was the game’s faster pacing. In fact, you had exactly 10 minutes to finish each level. Another thing that set it apart was collecting Rings actually had a purpose: As long as Sonic had at least one ring, he would not die if he ran into hazards or was hit by something. Speaking of. Unlike Mario, Sonic can’t breathe underwater. If Sonic is underwater for too long, he would drown. To avoid this, you had to either get out of water or use air bubbles to breathe. This was unheard of back then.

The game’s main antagonist is Dr. Ivo Robotnik. He’s looking for Chaos Emeralds and is enslaving critters in his robots to help him find them. As Sonic, you must free the animals and foil the evil scientist’s schemes. You will face Dr. Robotnik at the end of each level’s third act. At the end of the first two Acts you can enter the Special Stage where a Chaos Emerald awaits you. If you fail to collect all six Chaos Emeralds, Robotnik will be shown with the ones you failed to get at the end of the game’s credits.

Outside that, The Chaos Emeralds serve no purpose in this game. Sega may have planned to introduce Super Sonic in the first game but like the recently released movie, they changed their minds and pushed that to next game in the series, Sonic 2. Well, that and Sonic DOES need 7 Emeralds to transform. Quick trivia question: Which of the Emeralds is not in this game?

Before I move on, I will give this piece of gaming history a 10/10 and it is TIMELESS. It is also in the Video Game Hall of fame. I forgot to mention that but it is. The game’s been ported to so many platforms now, it’s not hard to find despite being almost 30 years passing since its original release.

 

Image result for Sonic The Hedgehog 1991 Level Select

 

Yes, there is a Level Select Code. No third party devices required! On the Title Screen quickly tap Up, Down, Left and Right on the directional Pad. You should hear a confirmation chime. Hold the “A” Button (or whatever button/key you assigned to be the “A” button from a Genesis Controller) and press Start to open the Level Select Menu. Heh, I remember using the Level Select code in a Toys”R”Us back in 1992 right after a kid finished playing the game. His jaw hit the floor when he saw me skip to the final level and beat the game in 5 minutes. I did it again in 1995 with Sonic 2. LOL.

Image result for Sonic The Hedgehog Genesis

 

I mentioned it before but the game DID get a remake 15 years after the original. Sonic The Hedgehog Genesis was released on the Game Boy Advance to coincide with the 15th Anniversary of the original game. You can opt the play with the Spin Dash enabled or disabled on that note. Aside from that and being portable, it’s basically the same as the original game.

Sonic 1 and many of the Genesis’ most known games were ported to later consoles starting in the early 2000s, almost always as bundles. I have the Sonic Mega Collection for the Gamecube as well as The Sega Genesis Collection for the PSP which both include Sonic 1.

 

Image result for Sonic the hedgehog movie 2020

 

…Of course I’m going to also mention the just released movie. Second time was the charm as Paramount Pictures pushed back the movie’s release by 3 months so they could redesign Sonic after the original look was poorly received. I recently saw it myself and it has me very excited about the sequel to come. I just reviewed it in the post before this one so check it out if you haven’t yet ^_^

 

 

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Review: Sonic The Hedgehog 1: The Movie (2020)

Image result for Sonic the Hedgehog Movie 2020

 

Just 7 months ago, video game fans were treated to this:

 

The immediate backlash from Sonic’s appearance in the first trailer hit Paramount Pictures–and Sega–so HARD, they pushed back the movie’s release by 3 months to redesign the legendary video game character.

On the date of the movie’s originally planned release–November 12, 2020–Paramount Pictures released a new trailer:

 

Let’s just say the response was much better received. In fact, Sonic The Hedgehog currently sits at #2 in highest-grossing video game movies of all time. 1998’s Pokemon: The First Movie sits at #1 on that note.

If you like easter eggs–more so if you’ve played both 2D and 3D Sonic games–you’ll find one in every single scene. This is coming from a guy who’s only played most of the 2D Sonic games. I’ve never played any of the 3D Sonic games and that’s mostly because I either didn’t have a Dreamcast or I was busy playing other stuff. I’ve been meaning to play Sonic Adventure 1 and 2 for 20 years now so you have the Gamecube version of both games, do let me know. Anywho, I caught a most of the Easter Eggs including the ones from games I never played. My favorite was actually a direct reference to the first trailer: Near the end of the movie, Sonic utters the phrase “Gotta go fast.”

 

Image result for Sonic the Hedgehog Movie 2020

Image result for Sonic the Hedgehog Movie 2020

Jim Carrey playing Dr. Ivo Robotnik aka Dr. Eggman was a solid choice and he was the redeeming part of the original teaser. Everyone saw enough to know it would be a must-watch movie. He’s called Dr. Robotnik in the movie but Sonic is the one who calls him Dr. Eggman because of the egg-shaped drones he controls. He’s called Dr. Robotnik in most of the 2D Sonic games but his name is switched to Dr. Eggman as he has always been known by in Japan for the 3D games.

The second picture is one of the two post-credits scenes. After getting banished to another world, Dr. Robotnik shaves his head bald and assumes his iconic appearance from the video games. Carrey himself said he had a lot of fun playing the mad scientist and looks forward to doing it again. Of course he has to be brought back ^_^

 

Image result for sonic the hedgehog movie 2020 tails

Image result for sonic the hedgehog movie 2020 knuckles

 

 

Tails appears in the other post credits scene arriving on Earth. And he’s looking for Sonic. We learned earlier in the movie Sonic isn’t the only one who can use those rings to travel between worlds so seeing Tails pop out of one wasn’t a surprise.

In the flashback scenes we see early in the movie, a tribe of Knuckles is seen hunting down Sonic. If this sounds familiar, that’s how Sonic and Knuckles first came to know each other way back in Sonic 3. Weather or not they know where Sonic went to remains to be seen but given Tails was able to track him down, it may just be a matter of time.

 

Image result for sonic the hedgehog movie 2020 super sonic

 

The director revealed in a recent interview that they were considering introducing Super Sonic in the movie but decided against it. Sonic is able to transform into Super Sonic once he has all 7 Chaos Emeralds (as well as at least 50 Rings in most of the video games). While transformed he is faster, invincible and can jump higher. In Sonic & Knuckles, you have access to an additional level where you literally fly through space as Super Sonic. To introduce Super Sonic would naturally mean introducing the Chaos Emeralds.

Overall, I give Sonic The Hedgehog 1: The Movie a 10/10. A must-see for any video game fan. It’ll keep you engaged from start to finish.

It goes without saying there WILL be a sequel. Not just because the movie set up for one very nicely but this one made a ton of money. Tails, Knuckles, Robotnik…just ONE of them can fill a whole movie.

To celebrate the release of this movie and its commercial success (WOOT!), my next Retro Review will be for the very first Sonic The Hedgehog game released back in 1991 on the Sega Genesis. ^_^

 

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It took reading a fanfic for me to realize a MAJOR tie-in Fire Emblem Echoes has with Fire Emblem Awakening

Image result for Fire Emblem Echoes Shadows of Valentia Thabes Labyrinth

Image result for Fire Emblem Awakening Grima

 

…MAJOR spoilers for both games, obviously.

Mind you, Awakening has been out for 6 years and Echoes has been out for 2 years now. There are quite a few other tie-ins between the games but the one concerning the boss of the postgame Thabes Labyrinth dungeon in Echoes…whew. I didn’t figure it out until after I read a fanfic about The Creation but this being is actually the evil dragon from Awakening, Grima. Even more terrifying is according to the tabelets you read on your way to it in Echoes, it was created by someone (who and how being a mystery).

I mentioned there were a few tie-ins between Awakening and Echoes. There is also an indirect tie-in to Fates’ third campaign Revelations. Those who played Revelations finds out the invisible hand that pitted Nohr and Hoshido against each other is actually a (wait for it) dragon called Anankos. One of the problems with Dragonkind established in Echoes’ lore involving Mila and Duma is inevitably, dragons will lose their minds to madness because of how long they live and need to be put down eventually.

Mila is actually dead by the time the events of the game begins. She’s killed by Emperor Rudolph, who uses the Valentian Falchion to slay her (it’s revealed in a flashback cutscene though her death happens offscreen). Duma is put down by Alm in the game’s final battle with the same sword. The only way to kill a dragon is with either the power of another dragon or turning their own power against them. The Valentian Falchion was made using one of Duma’s Fangs. Duma’s madness made him bloodthirsty, which directly impacted the Rigelian Empire he founded. Mila’s madness made the Zofian Empire lazy and carefree to excess, paving the way for the collapse of the country and the Zofian Royal Family being almost completely wiped out (Celica and her brother Conrad survived). So, both of them had to die to free the people living on continent.

Fast forward to the second half of Awakening. Present-day Valm is actually Valentia and the empire’s castle is where Rigel’s castle was. Walhart’s unique class is the Conqueror. Alm’s third tier DLC-only class is also called Conqueror. The coincidence is intentional. The first king of the unified Valentian continent was clearly a hero and a legend Walhart was inspired by. He even states he considered Emmeryn to be his polar opposite. They both held extreme views and both died upholding their beliefs.

Mila and Duma were polar opposites on Valentia. Alm and Celica finding The Creation–later called Grima–is likely canon. We know from Lucina’s apocalyptic future Grima rampaged and wiped out mankind. She goes back in time to a few years before his first appearance to try to stop the events leading to him being unsealed from happening. She ultimately fails obviously. It is worth noting some easy to miss Lore about why Dragons have human forms is revealed in Awakening and to a lesser degree, in Fates.

Nah, who is a Manakete from the future in Awakening (Nowi’s daughter) reveals in a support conversation with Tikki that she worries she will eventually lose her mind to her dragon side one day. She reveals she figured out staying in her human form is what keeps her from giving in to her primal instincts while transformed and is afraid she will not be able to resist her primal instincts when she transforms in the future. Why is this important? Well the main plot for Awakening involves Robin, who is revealed to actually be Grima’s human vessel. Naga, the Divine Dragon in Awakening (and Tiki’s master) reveals Chrom’s Falchion can only reseal Grima. The only way to truly destroy him is with his own power. Robin is also Grima and vice versa so he (The Canon version of Robin is Male) delivers the finishing blow to his other self. Even though Awakening gives you a choice of the two, Robin delivering the finishing blow is likely canon.

In Fates, Anankos’ human form split off from his dragon self completely. His human form used that last of his power to bring Inigo (Laslow), Severa (Selena) and Owain (Odin) from the world of Awakening (after the events of that game) to the world of Fates. Anankos had two children with human women. One of them was Lilith. The other one is Corrin, who is born to Queen Mikoto of Hoshido. That’s how she (The Canon version of Corrin is Female) got the ability to transform into a dragon (and use Dragon’s Veins).

Getting back to Grima and Robin. Grima reveals since they are the same being technically, he can see everything Robin sees. They are the same being split between two bodies. The Grimleal of Plegia who worship Grima spent who knows how long creating a human vessel for Grima. As I mentioned earlier, Grima is actually a created being. When he was created, Grima didn’t have a human form like Manakete usually do (Nowi, Myrrh, Tiki, etc.) and is a full dragon unlike Corrin and Nah, who are half human and half dragon.

So, the Grimleal worked for many years to make a human vessel capable of containing Grima’s power. They finally succeeded with Robin, who is also the son of Validar who himself is the leader of the Grimleal. The story goes, Robin’s mother had second thoughts and she took Robin away. At some point prior to the start of Awakening, the Grima from Lucina’s future followed her through time and immediately tried to enter his body. The problem was Grima was so powerful, the act of simply trying wiped Robin’s memories. Grima had to change his approach and waited until Robin got stronger and was therefore capable of containing his power.

Naga explains to Robin that if he finishes off Grima, he would likely die with him because they are the same being. Canonically speaking, Robin is reincarnated as a normal human afterward. You’ll notice at the beginning of the game, Robin has a Grimleal tattoo. If you have Robin deal the finishing blow to Grima, the tattoo is gone. If Anankos’ human form hadn’t been killed before the events of Fate, it may have been the same with him as well. One can only speculate though.

I would like to see an Awakening sequel and an Echoes sequel personally though I doubt the latter would happen since it’s a remake of Gaiden. An Echoes sequel could take place on Valentia and help set the stage for the events of the second half of Awakening on the continent of Valm. An Awakening sequel would likely have to factor Inigo (Lazlow), Severa (Selena) and Owain (Odin) going to the world of Fates. Before he dies, Anankos gives them a crystal that allows them to return to either their original time or the one they journeyed to in Awakening. That could be interesting to explore as well as the post-Grima world. Valm is war-torn, Plegia lost their second king in 3 years and other stuff that hasn’t really been touched. I do think there would be plenty of material to make a full sequel personally.

All that said, it’s pretty cool when you think about it that The Creation introduced in Echoes is also Grima, who is the big bad for Awakening. If you haven’t played the 3DS Fire Emblem games–Awakening, Fates (Birthright, Conquest and Revelations) and Echoes–they’re worth getting a 3DS for.

 

 

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Sony confirms they are OUT of the Handheld Market and speculation on a cancelled Fire Emblem remake

Image result for Sony Playstation Vita

 

To the surprise of no one, a Sony executive stated in a recent interview there will be no successor to the Playstation Vita. The comments come during a year Nintendo is ramping up its gradual shutdown of their own handheld division. 30 years after the era of dedicated handheld game consoles took off with the original Game Boy, it’s fitting that the era would end with said console’s great-great-great-grandson (Game Boy Color, Game Boy Advance and Nintendo DS), the Nintendo 3DS.

The Sony Executive blamed the timing of the console’s release (2013) and the explosive popularity of mobile gaming as the reasons the Vita ultimately failed. The problem with that arguement is the Nintendo 3DS, which was released the year before did just fine for several years (but of course a Sony executive would leave that detail out, LOL). The Vita was a more powerful console compared to the 3DS–I owned both at the same time so I can say that–but the truth I lamented was Sony wasn’t willing to invest in it from the beginning, likely due to fears it would end up like the PSP (the most hacked and modded console in gaming history).

…So, the Vita is now a collector’s item. Me, I plan to buy two again once I have the money. Why? Because I bought a MASSIVE amount of digital-only games I liked first, I want to migrate some Save Data to my PS4 second it’s a fun console overall third. Who two? Because I have two 128GB PS Vita Memory Cards and they are both basically full that’s why. I definitely want to buy two in the next 2 or 3 years since already, it’s become a hard to find handheld outside Amazon or GameStop’s online store.

Image result for Fire Emblem remake cancelled

For those who might not know by now, the recently released Link’s Awakening remake on the Nintendo Switch was originally planned to be released on the Nintendo 3DS. Alpha Dream, the studio known for the Mario & Luigi games filing for bankruptcy last year changed things. Link’s Awakening was already late in its development at the time so it probably wasn’t too hard to move it to the Switch instead of the 3DS. It’s also easy to see Pokemon Sword and Shield had been planned for the Switch all along after Pokemon Let’s Go Pikachu/Eevee sold successfully. I can’t say I believe the series’ 2-game model for the main series Pokemon games on a Home console–technically the Switch is a Hybrid Console–is appropriate but clearly Nintendo was convinced with the Pokemon Let’s Go games it’s viable.

 

Anyway, among the games originally planned for release on the Nintendo 3DS that were cancelled was a Fire Emblem remake. The newest entry in the series, Fire Emblem: Three Houses was released on the Switch this past summer. Speculation has been rampant on what that cancelled Fire Emblem title may have been a remake of. Fire Emblem Echoes: Shadows of Valentia (2017) was a remake of Fire Emblem Gaiden (NES) which had never been released outside the U.S. before. Chronologically, it was the third game in the series but takes place between the first game (released in the US as Fire Emblem Shadow Dragon on the Nintendo DS) and the second game Fire Emblem Mystery of the Emblem (NES Japan Only, it got a Nintendo DS remake that was also Japan Only) which both have Marth as the main Lord. This is evidenced by the presence of four characters from the from Marth’s games in Gaiden/Echoes: Zeke and the Whitewings sisters (Est, Palla and Catria).

Most Fire Emblem fans agree the cancelled game was likely one of the three Fire Emblem games yet to get a remake:

  • Geneology of the Holy War (SNES, Japan only)
  • Thracia 776 (SNES, Japan Only)
  • Binding Blade (Game Boy Advance, Japan Only)

Geneology of the Holy War spanned two generations with Sigurn as the main Lord for the first generation and his son Seliph the main Lord for the second generation. Thracia 776 featured Leif and takes place between the two generations of Geneology of the Holy War. Apparently, it was originally planned to be a part of said game then it was made a separate game entirely. Binding Blade was actually the sequel to the game that would come after it, Burning Blade/Blazing Sword. Said game was released in the US as Fire Emblem on the Game Boy Advance (without Burning Blade/Blazing Sword part, just “Fire Emblem”) because it was the first-ever Fire Emblem game released outside Japan as a market test. Nintendo was taken off guard by how MEGA popular the game was and it actually became hard to find a physical copy after the first two years.

Super Smash Bros. Melee (Gamecube) featured Marth from the first game as well as Roy from Binding Blade, which was the most recent Fire Emblem game released at the time. This was the other reason Nintendo of America considered releasing Binding Blade for the tie-in but decided not to because they felt American gamers would find it too difficult. The followup game (Burning Blade/Blazing Sword) was chosen instead for market testing outside Japan. 18 years later, Fire Emblem fans are STILL asking “is Roy in this game?” every time a new entry in the series is released and quickly disappointed to find the answer is no. Roy does have an Amiibo for the 3 recent Super Smash Bros. titles (Switch, 3DS and Wii U) and is also part of one of the guest teams in Fire Emblem Awakening though. He, along with the other Fire Emblem Amiibo characters can also be summoned in Fire Emblem Echoes.

 

Image result for Fire Emblem Binding Blade

Speculation is rampant the cancelled Fire Emblem title was likely Binding Blade. I played it about 15 years back on an emulator on my computer with an English patch. I have also played Thracia 776 and Geneology of the Holy War (also with an English patch). Of the the three, Binding Blade simply makes the most sense because of the demand for Roy’s game in the US going on 18 years alone now. It’s a MASSIVE game in and of itself and a 3D remake on the Switch will be even more interesting to see.

We could certainly find out for sure what the cancelled was for sure sometime next year if not if it will be released on the Switch. My money’s on that game being Binding Blade obviously. Bookmark the Fire Emblem fansite Serenes Forest, which is sure to be one of the first to break the news!

 

 

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Pokemon Sword and Pokemon Shield are now out…and I’ve decided to hard pass on them

Image result for Pokemon Sword and Shield

 

…I feel like it’s more than fair for me to now say the naysayers were justified in their scathing criticism of the newest entires in the MAINLINE Pokemon games when they were first announced almost 8 months ago. You can find out the specifics if you simply go to Serebii.net, which has begun covering the games in detail as of November 14.

Game Freak struggled to publicly defend the controversal decision to not include all Pokemon from the National Pokedex since the bombshell announcement, which now stands at 890 (80 new Pokemon). I don’t just mean they’re not natively available like Gens 3 through 7. I mean the data for them is not in Sword and Shield. So, you CAN’T transfer them into the game. Serebii.net notes just over 450 Pokemon including all of the second (Johto), third (Hoenn), fifth (Unova), sixth (Kalos) and seventh (Alola) Gen Pokemon are omitted. Most of the Pokemon that ARE in the Pokedex for Sword and Shield–400 Pokemon–are actually older Pokemon. Only 80 new Pokemon are introduced so yes, the other 320 Pokemon are Pokemon from past games.

…That actually wasn’t the deal breaker for me though I now do agree with one comment I read on Facebook where one person basically said Nintendo is charging $60 for less compared to the older games. Game Freak owned it and admitted the real reason they cut half the National Pokedex from Sword and Shield is so they could focus more time and attention on the Dynamax and Gigantamax mechanics, which are unique to the new games.

26 Pokemon have Gigantamax forms on that note. Yes, only 26 out of 400 Pokemon. Over 450 Pokemon were excluded so just 26 Pokemon could have a Gigantamax form. This wasn’t even considered for Mega Evolution in the 6th Gen games. In the Alola Games, ALL Pokemon could use Z-Moves–the trademark mechanic for those games–in comparison. As a reminder, you’re paying $20 MORE for LESS (The Alola games were $40 when they were released) overall. While no new Mega Evolutions were introduced in Alola, the games DID support Mega Evolution after you beat the Elite Four. Both Mega Evolution and Z-Moves are left out of Sword and Shield which I don’t have a problem with personally.

The deal breaker for me was the revelation that almost 40 Pokemon moves (excluding Z-Moves on that note) were also cut. If you transfer in a Pokemon that knows say, Mirror Move or Sky Uppercut you will be promoted to delete the move. That’s a HELL NO from me on getting this game because of that. I was willing to overlook paying $20 more knowing over 400 Pokemon are not programmed into the game. Knowing I will be forced to delete moves if the 320 Pokemon from past games have it is a hard pass on these games from me. It now makes sense why the games’ Move Relearner–that’s a guy who will teach all Pokemon moves it once knew–doesn’t charge anything this time.

Still, this makes Sword and Shield a hard pass for me. I was willing to overlook the price increase and Pokemon omissions but not the forced move deletions from imported Pokemon. No wonder Game Freak didn’t want to say too much about what will be omitted. I forgot to also say since the Ice Rock, Moss Rock and Magnetic Areas aren’t in the Galar Region, you evolve Eevee, Charjabug and Galarian Darumaka with the Leaf Stone, Ice Stone and Thunder Stone (Magneton and Nosepass aren’t in the games on that note). That just SCREAMS “cut corners to rush the release of the games” to me personally. Clearly many longtime Pokemon fans felt the same since the games were first announced.

…Whew.

I’ll give props where it’s due to Game Freak for knowing these changes would piss off a lot of people enough to not want anything more to do with the Pokemon games and still having the balls to follow through. Reportedly, many developers were against the call omit over 450 Pokemon. Further, Game Freak said moving forward omitting most Pokemon from the games will be its new policy. All to roll out games faster. They got this one wrong at the end of the day. Folks would’ve happily waited 6 to 12 more months if it meant ALL Pokemon could be used.

The last time there was a Pokedex-related firestorm like this was when the third Gen Pokemon games Ruby and Sapphire were introduced back in 2003 for the Game Boy Advance. Unlike the first two Gens, you couldn’t trade between the third Gen and first two Gens. You were starting fresh in short. Nintendo revealed when their remakes on the 3DS were released the reason was technical. They said if Cloud Storage existed back then, they would have gone that route to allow people to transfer Pokemon to the third Gen Games.

Nintendo would later address the problem in the third Gen with the release of Pokemon FireRed and Pokemon LeafGreen, which were released to coincide with the 10th Anniversary of the release of the original Pokemon Red and Blue (Green in Japan). Pokemon Coliseum for the Gamecube allowed players to catch Pokemon from the Johto Region and thus complete the National Dex. Nintendo made sure players could transfer older Pokemon to the next Gen without too much difficulty from the 4th Gen on via the Pal Park (4th Gen), Migration (5th Gen), Poke Transporter App (6th Gen and virtual console).

Image result for Pokemon Home App

As of right now, I have no reason to get the Pokemon Home App.

It will be subscription-based like Pokemon Bank on the Nintendo 3DS is but will be the new central place for Pokemon Mass Storage for ALL the Pokemon games past, present and future. Pokemon Bank allows one to store 3,000 Pokemon from the 5th, 6th and 7th Gen games as well as the Virtual Console versions of the 1st and 2nd Gen games via the Poke Transporter App. Pokemon in the Virtual Console games can be moved by placing them in the 1st Box of the PC but as a reminder, the transfer is 1-way. Also, Pokemon transferred from the Second Gen can only be sent to the 7th Gen games from Pokemon Bank. Pokemon transferred from the first Gen can be sent to the 6th or 7th Gen games.

This post went on for much longer than I planned but I’ve said my piece. I’m still getting a Switch eventually (once I have the means) but I’m definitely not getting Sword or Shield. That’s how you show a company you don’t like something. With your wallet.

 

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World of Warcraft Classic goes live on August 27 and yes, I will be Day One In

Image result for World of Warcraft Classic

 

Blizzard took the time to whip together a Primer for those who never played WoW Back in 2006. I urge folks to check it out as it covers all the major stuff those who started playing WoW from its first expansion, The Burning Crusade and later should know about.

The one thing they announced last month not repeated there is you WILL need an active subscription to play WoW Classic. If you have an active subscription now for the current game, you’re good. So yes, you are getting two games for the price of one subcription. Given my toaster of a desktop PC doesn’t have the specs to run what most are calling the Retail version of WoW anymore, this gives me access to WoW Classic.

I bought 30 Days Prepaid Time last night just so I could log in during Thursday’s Stress Test and see for myself. The horrible lag made it impossible for me to do anything more than create a character on the sole Oceanic Server made for the Stress Test–because all three US Servers available for the stress test were full–and then spend the next 70 minutes trying to get into a building literally 15 feet away so I could use the Global Chat channel in-game and talk to folks. The lag was something else. Blizzard actually spent the two years between WoW Classic being announced and announcing its release date earlier this year making the game future-proof and by that I mean making it so the game will run on current and future operating systems. Windows XP was around when WoW first launched back in 2004.

We are getting WoW as it was in 2006: Just before The Burning Crusade was released. The Molten Core raid will be available when in launches while the other Raids will slowly become available in the weeks and months to follow. All the content is already in the game at launch. Blizzard is just going to make things live over time so players are not overwhelmed.

Image result for World of Warcraft Classic

 

Before I get to talking about my WoW Classic Plans, here’s some info those who played WoW from the first expansion and later need to be mindful of if they decide to give WoW Classic a try.

First, here’s what didn’t exist in WoW back in 2006:

  • Blood Elves as a Playable Race (Introduced in The Burning Crusade)
  • Draenei as a Playable Race (Introduced in The Burning Crusade)
  • Flying Mounts (Introduced in The Burning Crusade)
  • Guild Banks (Introduced in The Burning Crusade)
  • Heirlooms (Introduced in Wrath of the Lich King)
  • Achievements (Introduced in Wrath of the Lich King)
  • The Inscription Profession (Introduced in Wrath of the Lich King)
  • Death Knight Class (introduced in Wrath of the Lich King)
  • Dungeon Finder (Introduced in Wrath of the Lich King)
  • Flying on Kalimdor and The Eastern Kingdoms (Azerothian Flight, Introduced in Cataclysm)
  • The Archeology Profession (Introduced in Cataclysm)
  • Worgen as a Playable Race (Introduced in Cataclysm)
  • Goblins as a Playable Race (Introduced in Cataclysm)
  • Raid Finder (Introduced in Cataclysm)
  • Battle Pets (Introduced in Cataclysm)
  • Transmogrification (Introduced in Cataclysm)
  • Guild Perks (Introduced in Cataclysm)
  • AOE Looting (Introduced in Cataclysm)
  • Pandaren as a Playable Race (Introduced in Mists of Pandaria)
  • Monk Class (Introduced in Mists of Pandaria)
  • Bank Mats Tab (Introduced in Mists of Pandaria)
  • Demon Hunter Class (Introduced in Legion)
  • Profession Catch Up Mechanics (Introduced in Mists of Pandaria)

 

…Whew.

I know, it’s alot of stuff. In addition, Varian Wrynn is missing during the events of WoW Classic and The Burning Crusade. Bolvar Fordragon is the Human Faction Leader. Technically it’s Anduin but he’s nothing more than a figurehead in comparison. Magni is also the sole ruler of Ironforge. In addition, High Tinker Geblin Mekkatorque resides in Ironforge. Horde side, Thrall is Warchief and is located in the middle of the city alongside Vol’Jin, who is in the same room and requires a separate raid group to deal with him. That made getting to Thrall extra dangerous for Alliance Players looking to kill him since it gave time for Horde players to run to his defense. The Warchief is close to the front entrance after Wrath of the Lich King and Vol’Jin is not in the city anymore. Cairne Bloodhoof–father of Baine Bloodhoof–is Chieftain of the Tauren. This is before the Blood Elves and the Draenei enter the picture in The Burning Crusade.

 

Now here’s what’s different from Retail WoW:

  • You would have to manually walk or ride all the way to any dungeon or raid you wanted to do.
  • Hearthstones have a 60 Minute Cooldown (reduced to 30 Minutes as of Mists of Pandaria)
  • The Undercity and Darnassus still exist (destroyed at the beginning of Battle for Azeroth)
  • Must see Class Trainers to train skills (Learned automatically while leveling after Wrath of the Lich King)
  • Hunter’s Survival Specialization is Ranged (Changed to Melee in Legion)
  • The Dark Portal is inactive (Leads to Outland from The Burning Crusade to Mists of Pandaria)
  • Riding is learned at level 40 (Lowered to level 30 halfway through Wrath of the Lich King and again to level 20 by the end of the expansion)
  • Epic Riding is learned at level 60 (Lowered to 40 at the end of Wrath of the Lich King)
  • Can’t use other Races’ Mounts (changed halfway through Wrath of the Lich King)
  • Can turn in Cloth to gain Rep with playable factions (removed after Wrath of the Lich King)
  • Talent Tiers don’t exist yet (replaced Talent Trees after Wrath of the Lich King)
  • Leatherworking and Blacksmithing Specializations (Removed after Wrath of the Lich King)
  • Regents are needed to use certain skills like Runes for Portal/Teleport Spells (removed after Wrath of the Lich King)
  • Arrows, Bullets and/or Shells are needed to use Bows/Crossbows/Guns (Ammo requirement removed after Wrath of the Lich King)
  • Signature Core Abilities such as Summon Fel Guard and Titan’s Grip are unavailable until level 50+ (automatically learned at level 10 starting in Cataclysm)
  • Dwarves and Gnomes both start in Coldridge Valley in Dun Morogh. Gnomes start in New Tinker Town starting in Cataclysm.
  • Orcs and Darkspear Trolls both start in The Valley of Trials in Durotar. Darkspear Trolls start in the Echo Isles starting in Cataclysm.
  • Humans don’t get the Hunter class until Cataclysm.
  • Dwarves don’t get the Shaman class until Cataclysm.
  • Gnomes don’t get the Priest Class until Cataclysm. They gain the Hunter Class in Legion.
  • Night Elves don’t get the Mage Class until Cataclysm.
  • Orcs don’t get the Mage Class until Cataclysm.
  • Trolls don’t get the Druid Class until Cataclysm.
  • Tauren don’t get the Paladin and Priest Classes until Cataclysm.
  • Undead don’t get the Hunter Class until Cataclysm.
  • Keys, Explosives or Rogues are needed to open most locked doors (as well as chests). Keys are made using the Blacksmithing Profession while Explosives can be made using the  are removed from the game after Wrath of the Lich King.
  • Crafting Mats can only stack to 20. It was increased to 200 in Warlords of Draenor.
  • Crafting Mats must be in your bag for you to craft. You can craft using mats in your bank starting in Mists of Pandaria.

…Those are most of the big ones from memory I can recall right now.

 

Finally, here’s what’s different from many but not all zones changed in Cataclysm:

  • Stormwind Harbor, which is added after The Burning Crusade does not exist yet. Menethil Harbor in the Wetlands connects to Teldrassil and Theramore. Alternatively, one could ask a level 40+ Mage for a portal.
  • Auberdine, which is destroyed by The Cataclysm still exists. Boats to Theramore and Darnassus can be found here. A boat to Azuremyst Isle was added in The Burning Crusade and the boat to Theramore was replaced with a boat to Stormwind City in Wrath of the Lich King. After the Cataclysm, the docks were relocated to Teldrassil.
  • Horde Players looking to get into Darnassus would have to fight their way to the boat to Darnassus, killing the guards on the boat as soon as they respawn and all the way into the city. That’s in addition to Alliance Players who may move to intercept. After the Cataclysm, Horde Players with Epic Flying and Azerothian Flight can simply fly to Teldrassil before they run out of Stamina and oftentimes avoid detection entirely.
  • Speaking of Wetlands. Those who played as Night Elves or Draenei before Cataclysm may remember the imfamous Wetlands Run. Outside a Mage Portal, the only way for a Night Elf or Draenei to get to Stormwind was running through The Wetlands, which is a level 20-27 zone. A Night Elf or Draenei wanting to quest in Elwynn Forest or Dun Morogh would have to either ask a Mage for a port or do The Wetlands Run, which will certainly result in dying a few times for players far below the reccommended level range. Humans, Dwarves or Gnomes would likely be level 20+ by the time they pass through Wetlands from the south but likely not Night Elves.
  • The Wetlands Run takes you east out of Menethil Harbor across the length of the zone and south into Loch Modan. You would then go through one of the two western exits into Dun Morogh and onto Ironforge. From here, you could take the Deeprun Tram to Stormwind City (Don’t forget to set your Hearthstone to Stormwind City!). Did I forget to mention you would have to do the ENTIRE run on foot? Halfway through Wrath of the Lich King, the level requirement to learn Riding is lowered to 20 so it would be possible to do the run mounted. Stormwind Harbor being added in Wrath of the Lich King made The Wetlands Run obsolete.
  • Elwynn Forest, Durotar, Dun Morogh, Tirisfal Glades, Mulgore and Teldrassil do not have any flightmasters outside the faction capitals. They each gain at least one additional flightmaster in Cataclysm.
  • Most Level 10 to 40 Zones have only one Flightmaster or one per faction.
  • Azshara is a contested zone. It is taken by the Horde after Wrath of the Lich King.
  • The Eastern Plaguelands’ Towers are contestested World PvP Areas. The faction that controls all of them enjoys a PvE buff for their faction while in the zone.
  • The Alliance has Southshore in Hillsbrad Foothills. It’s destroyed by The Forsaken after Wrath of the Lich King.
  • The tunnel linking Arathi Highlands to The Hinterlands does not exist yet.
  • The overland road from Theramore through the middle of Duskwallow Marsh to The Barrens Boarder does not exist yet. Alliance players will have to use the existing overland road north of Theramore to reach The Barrens from Theramore. It’s the same distance but feels longer since most players do not have Riding the first time they get to Theramore.
  • The Barrens is a single zone pre-Cataclysm. Alliance Players looking to reach Theramore by land would have to run south from either Rachet or Ashenvale southeast being careful to avoid The Crossroads (and Horde Players on PvP Servers). Alternatively, Alliance Players could either take a boat from Menethil Harbor or get a Mage Portal.
  • Thousand Needles is not flooded pre-Cataclysm. It’s a Horde questing area but Alliance Players looking to go to Tanaris would have to pass through Thousand Needles from The Barrens or Feralas. Alternatively, Alliance Players can swim or use the Elixir of Water Walking to travel south from Theramore while hugging the coast.
  • Alliance Players looking to get into the Searing Gorge will need to go in via The Badlands. To get in from Loch Modan, you will need to kill spiders near the boarder from the Searing Gorge side until a key drops. Said key can be used to open the gate keeping low-level players from entering the Searing Gorge.
  • Horde players looking to do The Stockades should expect to die a few times just trying to get into Stormwind City, hopefully while mounted. If the guards don’t kill you, Alliance Players probably will. The same holds true for Alliance Players trying to get into Ragefire Chasm in Orgrimmar.
  • Mt. Hyjal, which isn’t accessible until Cataclysm can be see using the Shaman ability Far Sight. It was one of many areas that was going to be in the game at launch but was cut from the released game.
  • The portal entrance to Quel’Thalas is in the game but is not active until The Burning Crusade.
  • Blackrock Spire, which is a MASSIVE Dungeon was a 10-man Raid until Cataclysm. After Cataclysm, it was properly split into two 5-Man dungeons: Upper Blackrock Spire (UBRS) and Lower Blackrock Spire (LBRS). The final boss of UBRS required a second tank to deal with until it was returned as a 5-Man dungeon. The instance was not only MASSIVE but both dungeons were in the same instance. Completing both ends in the same instance would take at least 2 hours. UBRS was shortened in Warlords of Draenor.
  • Getting into the Blackwing Lair Raid required attunement that involved getting a quest item that drops from the final boss of UBRS. Those who were not attuned could be summoned into Blackwing Lair by a Warlock who was attuned though.
  • Speaking of attunements. Players who completed a quest to go to the entrance to Molten Core from within Blackfathom Deep or UBRS could instantly be teleported into the Molten Core Raid instead of first going through one of the dungeons, saving time. This attunement option is the only one that was never removed from the live game. A common practice was for a Warlock to go in with a Tank and Healer through BFD to Molten Core–which would take at least 30 minutes–and then summon the rest of the raid into the dungeon.
  • Statholme was still one dungeon prior to Wrath of the Lich King though it always had two entrances: The main entrance and the service gate entrance. The level 60 version of Naxxramas could only be accessed after beating Baron Rivendere. The level 80 version of Naxxramas in Northrend is a standalone raid but requires Flying to reach it.

 

…I’ve mostly played Alliance, hence all the “Alliance Players” lines above.

Image result for World of Warcraft Classic

 

…That brings me to my plans for when WoW Classic goes live. First, my plans Alliance side. Yes, I plan to play both Alliance and Horde. My Leveling path will likely be unchanged from how it’s always been since I started playing back in 2007/2008.

 

  • 1 to 30: Elwynn Forest until level 10, then Westfall until level 16. Hopefully get into Deadmines (aka VC). After that, do the entire Redridge Mountains and Duskwood Quest Chains while ignoring the Scythe of Elune Chain (since that sends you to Kalimdor). Upon Reaching Level 27, I go to Wetlands and Quest into Menethil Harbor before going to get the Flight Paths Arathi Highlands, Southshore, Aerie Peak and Western Plaguelands without questing in all those zones. At level 30, I go to Kalimdor.
  • Level 30 to 40: Go to Theramore for the Flight Path, then go back to Menethil Harbor and take the boat to Darnassus. Go to Darkshore and south into Ashenvale to Astranaar, getting the Flight Paths along the way. I take the cave pass Alliance Players must use to enter Stonetalon Mountain and go to the peak for the Flight Path. I then hook south to Desolace and Feralas for the Flight Paths. Then I go back to Nigel’s Point in Desolace to start questing. By the time I finish, I go to Feralas until 40.
  • Level 40 to 52: At 40, I immediately work on getting Riding + Mount. Once I have it, WOOT! Then, I head to Felwood and work on getting Neutral and Friendly with Timbermaw Hold so I can safely enter Moonglade and Winterspring. Once I’m around level 48, I head to Gadgetstan in Tanaris the long way: south through The Barrens through Thousand Needles and then east to Tanaris. I get the Flight Path and go on to Un’Goro Crater and then Silithus.
  • Level 52 to 60: I head to The Plaguelands until level 56 or 57 and then go to The Blasted Lands until level 60.

 

…Basically, I take my time questing. That’s the plan.

More so since I’ll be leveling five classes to 60, two on PvP Servers. I plan to roll a Human Paladin (Level as Protection to 60 but may respec to Holy for Raiding), Dwarf Warrior (Level as Arms to 60, then switch to Protection for Raiding) and Gnome Mage (Fire but will Respec Frost for AQ) for PvE. The reason I added a Warrior to the list is because after doing a bit of research, Paladin Tanks are only viable in leveling Dungeons. They lack a Taunt and have trouble holding aggro once lost unlike Bear Druids and Protection Warriors. So, it seems I’ll be leveling 3 PvE characters. I’ll level the Warrior in PvE but switch to Protection at 60.

I’ll roll a Human Warlock (Demonology until 60, then switch to Affliction) and Night Elf Druid (Feral) for PvP. I will train all skills as I level them since like I said, I’m in no rush. Warlocks and Paladins don’t need to buy their level 40 mounts since they get theirs via a quest while Druids get a travel form and Mages can teleport so…I’m good.

In terms of Primary Professions, here’s what I’m planning:

  • Paladin (PvE): Mining + Weapon Smith
  • Warrior (PvE): Mining + Armor Smith
  • Mage (PvE): Mageweave Tailoring + Herbalism (will switch Herb to Enchanting at 60)
  • Hunter (PvE, Bank Toon): Herbalism + Mining
  • Warlock (PvP): Felweave Tailoring + Herbalism (will switch Herb to Enchanting at 60)
  • Druid (PvP): Skinning + Tribal Leatherworking
  • Hunter (PvP, Bank Toon): Herbalism + Mining

Basically, what I’m doing in Retail. My Mage and Warlock will likely be my money makers between Portals, Summoning and Enchants and Mats. My Paladin, Warlock and Druid on Retail had those specializations as well. As for the bank toons. There are no Guild Banks until Burning Crusade. I will probably level the Hunters to 20, maybe 40 but won’t level them much since they will spend the majority of their time in Stormwind/Orgrimmar.

If The Burning Crusade and Wrath of the Lich King get legacy servers I’ll make a Draenei Shaman (Elemental) for PvE and a Dwarf Death Knight (Unholy) for PvP.

 

Image result for World of Warcraft Classic

 

Horde side…so glad I keep my Alliance and Horde chars on separate servers in general. I’m less likely to get mixed up this way. My leveling path to 60 as Horde…I can never remember consistently lol.

 

  • Level 1 to 30: Durotar or Tirisfal Glades until level 10, then go to Silverpine Forest until 20. Hopefully do Ragefire Chasm a few times at least get someone to run me through it. At 20, I go to Ashenvale and Stonetalon to quest until 30.
  • Level 30 to 40: I’ll probably go to Desolace and then go into Feralas until 40, then train riding (WOOT!).
  • Level 40 to 52: Same as Alliance side.
  • Level 52 to 60: Same as Alliance side.

…That’s it. There’s always crossover after I pass level 30 in general. I go with what works for me. I also plan to roll 5 Horde Characters. I plan to roll an Orc Shaman (Level as Restoration but Respec Enhancement at 60), Troll Mage (Frost) and Tauren Druid (Restoration) for PvE personally. I’ll roll an Orc Warrior (Fury) and Undead Warlock (Demonology) for PvP.

In terms of Primary Professions, here’s what I’m planning:

  • Shaman (PvE): Mining + Goblin Engineering
  • Mage (PvE): Herbalism + Tailoring
  • Druid (PvE): Skinning + Elemental Leatherworking
  • Hunter (PvE, Bank Toon): Herbalism + Mining
  • Warrior (PvP): Mining + Weapon Smithing
  • Warlock (PvP): Felweave Tailoring + Herbalism
  • Hunter (PvP, Bank Toon): Herbalism + Mining

Same as above.

If The Burning Crusade and Wrath of the Lich King get legacy servers I’ll make a Blood Elf Paladin (Retribution) for PvP and a Tauren Death Knight (Frost) for PvE.

There will be 4 chars on a PvE Server per faction including the Bank Toon and 3 chars on a PvP Server per faction including the Bank Toon, I am planning as much in advance as possible. The Bank Toon’s sole purpose is to hold the excess stuff for the other 2 or 3 chars on the server as well as work the AH in SW/Org. The reason I decided to make it a Hunter instead of a Mage is for the Movement Speed Buff Hunters get early on. I’ll run to all the faction capitals with all four Bank Toons as well.

 

Breaking News: Blizzard just released the names and types of Realms for WoW Classic in the US, Oceania and Europe today. Above are the US and Oceanic Servers. Those with an active subscription or make an account on August 12 at or after 3PM PST/6PM EST will be able to make up to 3 characters to reserve the names ahead of the official launch on August 26 in the US and Oceania and August 27 Worldwide. I will make two characters, one Horde and one Alliance but both on PvE Realms.

Blizzard was careful to go with Realm names not currently being used in Retail to avoid confusion. When I started playing WoW back in the day, I started on Uther but went on to play on the Darrowmere, Cenarius and Cairne servers as well. I spent close to $600 on Server Transfers alone. I don’t plan to do any server transfers this time.

Factoring Time Zones, these are the servers I will be playing on:

  • Alliance PvE: Pagle
  • Horde PvE: Mankirk
  • Alliance PvP: Stalagg*
  • Horde PvP: Sekram*

 

* Blizzard annonced due to how many chars have been made on Herod, it will be severely overcrowded on Day One and especially after they turn off Layering. They added two new East Coast PvP Servers, Stalagg and Sekram to head off the problem. I switched my Alliance PvP Server to Stalagg and my Horde PvP Server to Sekram as well since I’m looking to avoid long ques myself.

I didn’t reveal the names I will give my characters yet on purpose but I will reuse the names of my characters from Retail. I will also need to make Bank Alts since there’s no Guild Bank and no Mat Tab in WoW Classic (Or Vanilla WoW). 4 Additional characters, one per server. On Pagle and Stalagg, it’ll be a Night Elf Hunter. On Makirk and Sekram, it’ll be a Tauren Hunter. I will level both of them to 40, maybe 45 and then park them in Stormwind or Orgrimmar respectively where their services as Bank Alts can be used most effectively.

 

 

…Interesting design choice, don’t you think?

I’ve been doing quite a bit of research in recent weeks on MMO-Champion. For once, I’m happy to be able to be to hear from players who played WoW as it was in 2006. It’s worth pointing out the leveling experience in WoW Classic is MUCH slower than it is now. The general consensus I’ve been hearing is it could take a few weeks to two months for someone to level a character to 60 on average.

Another general consensus I do agree with is unlike the current game, the majority of players may not level a character to max level before they give up and drop out. Attacking is slower, there’s no Heirlooms, no Dungeon Finder, no bonus EXP, you’re not as durable + mobs hit harder, no riding until 40 (costs 100 Gold to train) and you have to walk everywhere. From what I’ve been hearing, the general consensus most players who burn out will before reaching level 40 which kinda makes sense. I do agree that most who reach 40+ will likely keep going and more so once they have their mount.

I have been hearing rolling many chars is harder than the current game because of the above reasons among others. When I first started playing WoW back in 2007/2008, it took me 2 months to level my first char to 40 and do the Felsteed Quest. I am in no hurry to 60. I am and always have been casual when it comes to the leveling experience in general. Warlords of Draenor was the first expansion I leveled more than 2 chars per faction to the max level in an expansion while it was current. I’m waiting until I have a new computer (or two!) before I buy the current expansion, Battle for Azeroth so…yeah.

 

If you have enjoyed this post or other posts I have made on this blog, please consider making a monetary donation via PayPal. Whatever amount you can provide would be greatly appreciated.

…To date, no donations have come in since I started including this in my posts across all of my blogs. I am now asking those who have especially come to enjoy my postings no matter how long it’s been to please donate. Without going into all the details here, I need your fiancial support. If you’re able donate but want to talk to me first, you can email me at btboston1@gmail.com.

Posted in Blizzard Entertainment, Blog, Brendan Aurabolt, MMO, MMORPG, PC, RPG, Serene Adventure, Video Games, World of Warcraft | Tagged , , , , , , , , , | Leave a comment

Would you pay $20 for a Playstation Classic console?

Image result for Playstation Classic

 

…As a reminder, it launched 8 months ago and sold for $100. The price now? $20 at Best Buy, Wal Mart, Target and Amazon.

Here’s the full list of preloaded games for those who are probably looking it up right now or should be:

  • Battle Arena Toshinden
  • Cool Boarders 2
  • Destruction Derby
  • Final Fantasy VII
  • Grand Theft Auto
  • Intelligent Qube
  • Jumping Flash
  • Metal Gear Solid
  • Mr Driller
  • Oddworld: Abe’s Oddysee
  • Rayman
  • Resident Evil Director’s Cut
  • Revelations: Persona
  • Ridge Racer Type 4
  • Super Puzzle Fighter II Turbo
  • Syphon Filter
  • Tekken 3
  • Tom Clancy’s Rainbow Six
  • Twisted Metal
  • Wild Arms

 

…I STILL own a physical copy of Final Fantasy VII and Metal Gear Solid even though I no longer have a PS1 console. Of course, I also have digital copies of both games (plus the Gamecube remake of MGS). $20 for 20 games is a steal. ONE of those two games is worth the money but both for $20 plus 18 other games? Madness to pass this up even if you’re a Nintendo or Microsoft fan.

In addition to the games, the console cames with an HDMI Cable and two wired controllers. The original PS1 used Wired Controllers and you didn’t see Wireless Controllers in the Playstation family until late in the Playstation 2’s lifespan (It was 100% Wireless from the PS3 onward). It also comes with a Virtual Memory Card, which basically means you don’t need a physical memory card to save your progress. For those with a PS3 or Vita who may be looking to buy and download all of these games, you will need at least $200 which is more than the original price of $100.

The PS Classic is a sample of the best of Sony’s first Playstation console.

One can’t help but note a few significant omissions I would’ve liked to have seen included:

  • Grand Theft Auto II
  • Metal Gear Solid: VR Missions
  • Gran Tourismo
  • Gran Tourismo 2
  • Resident Evil 2
  • Twisted Metal II
  • Tekken 2
  • Tomb Raider
  • Tomb Raider 2
  • Crash Bandicoot
  • Crash Bandicoot 2
  • Cool Boarders
  • Driver
  • Suikoden
  • Suikoden 2
  • Chrono Cross
  • Final Fantasy Tactics
  • Final Fantasy Origins (FF1 and FF2)
  • Final Fantasy Anthology (FFV and FFVI)
  • Final Fantasy Chronicles (FFIV and Chrono Trigger)

 

…LOL I realized after the fact this is anorher list of 20 games!

Anywho like I said, FFVII and MGS alone are worth getting this for if you never played them before. MGS2 and MGS3 were released on the PS2 while MGS4 was released on the PS3. MGSV–Ground Zeroes and Phantom Pain–were released on the PS4. FFVIII and FFIX were also released on the PS1 along with Final Fantasy Tactics. FFX (and its sequel FFX-2) and FFXII (its sequel Revenant Wings was released on the Nintendo DS) were released on the PS2 (FFXI was an MMORPG released only in Japan). FFXIII (and its two sequels) was released on the PS3 and Xbox 360. FFIX (MMORPG) and FFXV were released on the PS4 and Xbox One.

Such a deep history from just those two titles!

Gran Tourismo, Tomb Raider and Crash Bandicoot are three HUGE omissions but I do think they were left off to keep the price down. I don’t think the PS Classic would be $20 right now if those three games were included. If you wanna play any of the games on my wish list you can but you will need a PS3 or a Vita since they are all digital on the Playstation Network. FF1, FFII, FFIII (the real FFIII), IV (as well as its sequel, The After Years), V and VI can all be bought from the Playstation network separately via the PSN.

Oh and yeah I do think Sony considered their attempt to get in on the Mini Retro Console bandwagon may be a failure. I think it’s salvagable and more so if Sony decides to make a PS2 Classic and PSP Classic respectively.

 

If you have enjoyed this post or other posts I have made on this blog, please consider making a monetary donation via PayPal. Whatever amount you can provide would be greatly appreciated.

…To date, no donations have come in since I started including this in my posts across all of my blogs. I am now asking those who have especially come to enjoy my postings no matter how long it’s been to please donate. Without going into all the details here, I need your fiancial support. If you’re able donate but want to talk to me first, you can email me at btboston1@gmail.com.

Posted in Blog, Brendan Aurabolt, News, Retro Gaming, Serene Adventure, Video Games | Tagged , , , , | Leave a comment